Using National Taiwan Science Education Center as the research place and the purpose is to find how museums should introduce technology and game designs. In order to encourage audiences to experience the museums from various choices of entertainment, location-based service and extended gamification design of “exhibition” not only provide diversity of exhibited content, indoor positioning navigation information, data collection of personalized demand, but also become new opportunity of traditional museums in future sustainable operation. This study visualize experience evaluation including gap between importance and satisfaction of games. It allows museums and personnel to absorb research findings related to their workplace and serves as reference to design museums from public exhibition space to the place of gaming experience.